E4 Estings 2.
Wednesday, 5 March 2014
E4 Estings
E4 Estings.
We would make our estings advert in the type of way E4 have made theirs, in how they're random but still let you know what channel it is and whats being shown ect.
Wednesday, 12 February 2014
animation dollhouse ad talk talk
Animation Dollhouse ad talk talk
1.) I liked this video because it was a different way to advertise this type of product which is a broadband service. The camera work and scenes are well made and spaced out, the graphics and sound are very clear and easy to understand. Its very creative how they've made this video because they have thought of different, new and not boring ways of making this advert which would'nt make you turn over the channel.
2.) Inspirations I've had watching this video are how all the different ways I can move my characters and all the different ways I can place them and make them stand.
3.) Some ideas I would like to use and try in my animation would be to choose and use different types of ways to move and place my characters.
4.) Things I would need to do to fufil my ideas would be to make sure I have all my characters finished so I could use the ones that I would want also to make sure all my scenes and sets would be ready to use in order to do my animation.
Friday, 7 February 2014
Diet Coke Advert.
1.) I liked this video because it was a different way to advertise this type of product of using literal puppets on strings, I liked how it was all put together with the whole video and script. The thing I found most interesting about this video was how the puppets were dresses in a whole different type of fashion,hair and makeup. It was very well made and put together with the right pace and sound volume and clarity. It was very creative and was clear that the advert was about diet coke also they used the product in the advert.
2.) Key inspirations I had watching this video were about how life like and up-to-date I can make my characters.
3.) Ideas I would like to use and try in my animation would be to try and make my characters as life like as possible.
4.) Things I need to do in order to be able to fufil my animation would be to make sure everything would be correct and my characters would be how I wanted them to be.
Dolmio Sauce Advert.
1.) I liked this video because the way they used human puppets to advertise this product instead of people. It was well made and easy to understand about what they were trying to advertise, the sound was also very clear and when they were talking. It was creative and clear I also understood the message that they were trying to put accross in this advert it was funny because of the way it was put together and the script. There is more than just one video for this product but using all the same characters each time only sometimes you would see new characters in the advert.
2.) Inspirations I had from this video was the type of script I could use in my animation.
3.) Ideas I would like to use in my animation from this advert might be to on how I can word and put together my script.
4.) Things I would need to fufil to make my ideas would be to make sure I would have all the characters I would want also to make sure my scenes and script were correct.
Meerkat retirement home advert
Meerkat Insurance Advert
1.) I liked this advert because I'd never seen an advert like it before especially with talking meerkats. It was a very well made video because they made the animals look relistic in the way they looked,acted and spoke with also how they dresses in clothes and how they made them speak. The video was very creative how they put it accross to the audience with what they were trying to advertise and sell during the advert. It was clear and easy to understand I also found it quite amusing how they made the advert and the emagination of the charcters they used.2.) The key inspirations I had during watching this video was that I could set it in what ever scene I wanted also the type of characters I could use.
3.) The ideas I would like to use in my animation would be to mainly make my characters talk if they were an object or anything that could'nt talk otherwise.
4.) The things I would need to fufil to make my ideas would be to use some type of animation program if my characters are doing something I cant do by just moving them, might have some effects depending on what my animation is all about.
Wednesday, 5 February 2014
Animated videos
Chocolate Fingers Advert
1.) I like this advert because its a different, unique way of advertising this product, in the way they make them act as humans, make them speak and to be dressed and wearing wigs, the first time saw I this video I thought it was quite funny. Its eye catching and would make the person who's watching the advert to want to buy the product.
2.) The key inspirations I had from this video is how the different ways I can move my characters and that we can record ourselves talking to make the characters speak even if they can't speak or if they're normal objects.
3.) Ideas I would like to use in my animation would be to try and make the characters talk also the different shots and ways we can move them around the set.
4.) The things I need to have and do in order to fulfil our ideas would be to make sure we've made the full story board and make sure its capable to do also that we have the right amount of characters for the amount of frames we have.
Friday, 8 November 2013
Wednesday, 6 November 2013
CGI
CGI
-
They had the idea for the pixar
lamp by on day one of the writers was sitting at his table and a lamp was next
to him he got an idea so he started to draw some ideas the same week his
colleague has a child so he had the idea of making on of the lamps the father
then the other lamp the child. He made a little 15 minute show about it, it got
so popular that it was made the new face for pixar.
-
They showed 25 pixar movies
because pixar has been up and running for 25 years.
-
There are a lot of famous faces
that play the characters in the pixar movies.
- The animated characters pixar make are mainly based on the people who play their voices.
- Computer animation or CGI animation is the process used for generating animated images by using computer graphics.
Modern computer animation usually uses 3D computer graphics, although 2D computer graphics
are still used for stylistic, and for faster real-time. Sometimes the target of the animation is the computer
itself, but sometimes the target is another medium, such as film.
Computer animation is essentially a digital successor to the stop motion techniques used in traditional animation
with 3D models and frame-by-frame animation of 2D illustrations.
It can allow a
single graphic artist to produce such content without the use of actors,
expensive set pieces, or props.
To create the illusion of movement, an image is displayed on the computer monitor
and repeatedly replaced by a new image that is similar to it, but
advanced slightly in time (usually at a rate of 24 or 30 frames/second).
This technique is identical to how the illusion of movement is achieved
with television and motion pictures.
For 3D animations, objects are built on the computer monitor
(modeled) and 3D figures are rigged with a virtual skeleton. For 2D
figure animations, separate objects and separate layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as morphing. Finally, the animation is rendered.
For 3D animations, all frames must be rendered after modeling is
complete. For 2D animations, the rendering process is the key
frame process, while morphing frames are rendered as needed.
For pre-recorded presentations, the rendered frames are transferred to a
different format or medium such as film or digital video. The frames
may also be rendered in real time.
Wednesday, 2 October 2013
The Disappearance of Haruhi Suzumiya English Dub
The Disappearance of Haruhi Suzumiya.
I really enjoyed this Anime film because it was different and i would have never have thought to watch it if it wasnt for media, but im glad I did because I really liked watching it and its taught me how Anime is done and made. The whole movie was Anime but was English dubbed. The story follows the a boy called Kyon, student entering high school, who is dragged along with the character Haruhi Suzumiya who is a girl Kyon goes to school with. She is an girl woh was supernatural powers such as, she time travelers.
She makes with Kyon's a club to investigate
mysterious events which is called the SOS Brigade. Haruhi later recruits three other members, Yuki Nagato, the shy character Mikuru Asahina, and the friendly transfer student Itsuki Koizumi. Haruhi, who is un-known of her own destructive power. The three additional members have been sent by their
various organizations to observe Haruhi and prevent these powers from
being unleashed, leaving to Kyon the task of maintaining for Haruhi to make the
illusion of a normal life. So the main storyline is he has to find Haruhi Suzumiya to turn time back to the way it should be so that everything could go back to normal. The sort of characters that are in Anime are animated chinese typed cartoons. The director of the film is Tatsuya Ishihara. I think ANIME and Japanese films have influenced UK/US animation films by, it has changed the way we think about Amine and aminated cartoons/films and has made us make all of our animated cartoons and films more realistic and human-like, they way the japanese do in their films. I think ANIME is different to 'western' animation because the way Anime make their cartoons and how delailed they are and also all the different facial over the top facial expressions.
Wednesday, 18 September 2013
Tuesday, 18 June 2013
Digital Animation (CGI)
Digital Animation (CGI)
CGI is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials and stimulators. The visual scenes may be dynamic or static, and may be 2D, though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television. They can also be used by a home user and edited together on programs such as Windows Movie Maker or iMovie.
The term computer animation refers to dynamic CGI rendered as a movie. The term virtual world refers to agent-based, interactive environments.
Computer graphics software is used to make computer-generated imagery for movies, ect. Recent availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade films, games, and fine art from their home computers. This has brought about an internet subculture with its own set of global celebrities, cliches, and technical vocabulary.
Wednesday, 12 June 2013
Rotoscoping
Rotoscoping.
Rotoscoping is an animation technique in which animators trace over footage, frame by frame, for use in live-action and animated films. Originally, recorded live-action film images were projected onto a frosted glass panel and re-drawn by an animator. This projection equipment is called a rotoscope, although this device was eventually replaced by computers.
In the visual effects industry, the term rotoscope refers to the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background.
HISTORY.
The technique was invented by Max Fleischer, who used it in the series Out of the inkwell staring around 1915, with his brother Dave Fleischer dressed in a clown outfit as the live-film reference for the character Koko the Clown. Max patented the method in 1917.
Fleischer used rotoscoping in a number of his later cartoons, most notably the Cab Calloway
dance routines in three Betty Boop cartoons from the early 1930's, the animation of Gulliver in Gulliver's Travels (1939). The Fleischer studio's most effective use of rotoscoping was in their series of action-oriented Superman cartoons, in which Spiderman and other animated figures displayed very realistic movement.
TECHNIQUE.
Rotoscope output can have slight deviations from the true line that defers from frame to frame, which when animated cause the animated line to shake unnaturally or "boil". Avoiding boiling requires considerable skill in the person performing the tracing, though causing "boil" intentionally is a stylistic technique sometimes used to emphasis the surreal quality of rotoscoping, as in the music video "Take on Me" and animated TV series Delta State.
Tuesday, 11 June 2013
Puppets
Puppets.
A puppet is an inanimate object or representational figure animated by an entertainer, who is called a puppeteer. It is used in puppetry, which is a very ancient form of theatre.
There are many different varieties of puppets, and they are made of a wide range of materials, depending on their form and intended use. They can be extremely complex or very simple in their construction.
ORIGINS.
Puppetry was practiced in Ancient Greece and the oldest written records of puppetry can found in the works of Herodotus and Xenophon, dating from the 5th century BC. The Greek word for puppet means "drawn by strings, string-pulling".
ORIGINS.
Puppetry was practiced in Ancient Greece and the oldest written records of puppetry can found in the works of Herodotus and Xenophon, dating from the 5th century BC. The Greek word for puppet means "drawn by strings, string-pulling".
Pixilation
Pixilation.
Pixilation is a stop motion technique were live actors are used as a frame-by-frame subject in an animated film, by repeatedly posing while one or more frame is taken and changing pose slightly before the next frame or frames. The actor becomes a kind of living stop motion puppet. This technique is often used as a way to blend live actors with animated ones in a movie, such as in The Secret Adventures of Tom Thumb by the Bolex Brothers.
An early example of this technique is El hotel eletrico which was made in 1908.
Claymation
Claymation.
Claymation is one of the many forms of stop motion animation. Each animation piece, either character or background, is "deformable"- made of a malleable substance, usually plasticine clay.
TECHNIQUE.
All traditional animation is produced in a similar fashion, whether done through cel animation or stop motion. Each frame, or still picture, is recorded on film or digital media and then played back in rapid succession. When played back at a frame rate greater than 10-12 frames per second, a fairly convincing illusion of continuous motion is achieved. While the playback feature creating an illusion is true of all moving images, the techniques involved in creating CGI are generally removed from a frame-by-frame process.
Stop Motion
Stop Motion
Stop Motion is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as continuous sequence. Dolls with movable joints or clay figures are often used is stop motion for their ease of repositioning. Stop motion animation using plasticine is called clay animation or clay-mation. Not all stop motion requires figures or models; many stop motion films can involve using humans, household appliances and other things for comedic effect. Stop motion using objects is sometimes referred to as object animation.
Tuesday, 4 June 2013
Drawn on film-Cel Animation-Painting on Film
Drawn on film-Cel Animation-Painting on Film.
CELL
A cell, short for cellulose, is a transparent sheet on which objects are drawn or painting for traditional, hand-drawn animation. Actual celluloid was used during the first half of the 20th century, but since it was flammable and dimensionally unstable it was largely replaced by celluloid acetate. With the advent the computer assisted animation production, the use of cels has been practically abandoned in major productions. Disney studios stopped using cels in 1990 when Computer Animation Production System replaced this element in their animation process.
TECHNIQUE
Generally, the character are drawn on cels and laid over a static background drawing. This reduced the number of times an image has to be redrawn and enables studios to split up the production process to different specialised teams. Using the assembly line way to animate has made it possible to produce films much more cost-effectively. The invention of the technique is generally attributed to Earl Hurd, who patented the precess in 1914. The outline of the images are drawn on the front of the cel while colours are painted on the back to eliminate brushstrokes. Traditionally, the outlines were hand-inked but since the 1960's they are almost exclusively xerographed on. Another important breakthrough in cel animation was the development of the Animation Photo Transfer Process, first seen in The Black Cauldron, released in 1985.
Wednesday, 22 May 2013
Hanna Barbera.
Hanna-Barbera Productions, Inc. was an American animation studio that dominated American television animation for nearly three decades in the mid-to-late 20th century.
The company was originally formed in 1957 by former Metro-Goldwyn-Mayer (MGM) animation directors William Hanna and Joseph Barbera (creators of Tom and Jerry) and live-action director George Sidney in partnership with Columbia Pictures' Screen Gems television division. Over the next four decades, the studio produced many successful animated television shows, including Huckleberry Hound, The Flintstones, Yogi Bear, Jonny Quest, Scooby-Doo, and The Smurfs amoung others.
The studio also produced several theatrical films, short subjects, telefims, specials and commercials, earning Hanna-Barbera eight Emmys, a Golden Globe Award, and a star on the Hollywood Walk of Fame, among other merits. In the mid 1980's, the company's fortunes began to decline the profitability of Saturday morning cartoons was eclipsed by weekday afternoon syndication. In late 1991, the company was purchased by Turner Broadcasting System, who used much of the H-B back catalog program its new channel, Cartoon Network. Both Hanna and Barbera went into semi-retirement after Turner purchased the company, continuing to serve as mentors and creative consultants.
During the mid-1990's, Hanna-Barbera began producing original programming for Cartoon Network, including Cartoon Cartoons shows such as Dexter's Laboratory, Johnny Bravo, Cow and Chicken and Powerpuff Girls. In 1996, Turner merged with Time Warner, and Hanna-Barbera became a subsidiary of Warner Bros. Animation. With William Hanna's death in 2001, the studio was absorbed into its parent, and the spinoff Cartoon Network Studios continued the projects of Cartoon Network output. Joseph Barbera continued to work with Warner Bros. Animation until his death in 2006.
Hanna-Barbera Productions currently exists as an in-name-only company used to market properties and productions associated with the studio's "classic" works such as Yogi Bear, Scooby-Doo and Huckleberry Hound. The Academy of Television Arts & Sciences unveiled a bronze wall sculpture of Hanna and Barbera and their creations in 2005 honouring the duo's work in television and film.
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